Sonic art, or sound art, is a form of creative expression that primarily uses sound as its medium or material.
Also known as sound art, sonic art, much like various contemporary art genres, can be interdisciplinary or take on hybrid forms. As defined by Brandon LaBelle, it involves understanding, interpreting, performing, and questioning the nature and mechanisms of sound. In the 1950s and 1960s, artists like Bill Fontana began using kinetic sculptures and electronic media, blending live and recorded sound to explore their surroundings.
The advent of digital technology has brought significant changes to sonic art. Artists can now create visual responses to sounds, allow audience interaction through pressure pads, sensors, and voice activation, and even, in cases like Jem Finer's Longplayer, extend the resonance of a sound for a millennium.